PRICE FOLLOWS THE RANK — AND THERE IS A POWER ABUSE LIMIT

What NPCs pay for an item comes from its rank on our ruler, not from the rarity it had in Tibia: a stronger and more beautiful item is worth more, full stop. On top of that runs the Power Abuse Limit, an automatic brake that measures the real profitability of hunts (player data, not an estimate) and reduces what NPCs pay in the bands that go past reasonable. Every sellable item's modal shows how limited it is — None, Low, Medium or High — and the Statistics tab publishes the economy measured by class and rank band.

ONE BLADE ONLY: SWORDS

In Capernia, clubs and axes were merged into swords: there is a single melee weapon line. Every axe and every club of classic Tibia lives here as a sword — one progression ladder, one skill to train, zero doubt about "which weapon should I level".

WANDS UNIFIED (NO RODS)

Rods do not exist in Capernia: they were all merged into wands. Druids and sorcerers share the same magic ladder — what changes is the rank of the wand in your hand.

RANK IS POWER — AND BEAUTY

Cada categoria de equipamento tem um ranking interno: rank 1 é o item mais simples; o último rank é o mais belo e mais forte do servidor. Regra de ouro: se parece mais épico, É mais forte — a aparência nunca mente. Os atributos sobem por uma curva que termina em 3× o melhor item do Tibia original, e entre duas peças do mesmo patamar de força o desempate é o peso: a de rank maior é mais leve. Capacidade é recurso — no meio do jogo, carregar mais costuma valer mais que um ponto de defesa.

HUNT AT YOUR OWN LEVEL — 3 LOOT TRACKS

Os 1.548 monstros são ranqueados do mais fraco (#1) ao mais forte, e cada um dropa equipamento em 3 trilhas: o item do seu nível (match do rank), o um-abaixo (2× mais comum, para equipar o grupo) e o um-acima, 30× mais raro: é o jackpot. O total segue uma parábola: nos monstros iniciais sai peça em 13% dos kills (para te dar a base), o meio da régua fica raro (1,8% — a fase de caça em massa) e o topo volta a 9,9% — ninguém luta uma hora por migalha. A chance faixa por faixa está na página de cada categoria de equipamento; munições e runas têm réguas próprias.

DEATH, PvP AND PROTECTION

As regras que decidem o que você perde e quem pode te atacar:

RegraValorO que significa
Proteção contra jogadoreslevel 7Abaixo dele você não ataca nem é atacado por outro jogador.
Bênção do aventureirolevel 21Abaixo dele, morrer não custa itens — nem o que está equipado, nem a mochila. É automática e de graça.
A partir do level 21—Morrer passa a derrubar itens no corpo. Aqui as blessings comparadas com NPC começam a valer a pena.
Tipo de mundoOpen PvPAtacar jogador dá caveira: branca por 15 min, preta por 3 dias.
Perda de experiênciafórmula padrãoQuanto maior o level, mais exp a morte custa.

PREMIUM IS FREE, FOR EVERYONE

In Capernia there is no free account — because there is no paid one. Every account is born premium and stays premium forever, at no cost, with no timer and no shop. The whole map, every city, houses, depot, boat travel and the areas that sit behind premium in classic Tibia are open from your first login. Nothing here is sold: what separates one character from another is what they hunted.

FULL TRANSPARENCY

No stale wiki: the tabs above are generated straight from the server's own data. Every item shows its sprite, its rank, its attributes and who drops it with the exact rate; click any monster to open its details (rank, exp, HP and top drops).

ONE ACCOUNT, TWO WORLDS

The same account (e-mail and password) works on the site and inside the game. Your character is born with the profession chosen at sign-up in the temple of Thais, level 1, already wearing the rank #1 kit of every category — knife, shield, armour, legs, boots, helmet and a backpack with a wand, a bow, a rune and ammunition. From there on it is up to you.

SOCKETS & GEMS

O que um equipamento ganha de extra aqui vem de sockets e gems, estilo Conquer: no drop, cada peça pode nascer com até 2 sockets (mais chance em monstro fraco), e as gems — que também caem com qualidade — dão dano físico, crítico, roubo de vida e de mana, proteção contra death, skills e velocidade. Você socketa (e remove) numa GUI própria, falando com um NPC. Veja a aba Gems.

VOICE CHAT IN-GAME, NOTHING TO INSTALL

The Capernia client has voice — no separate program, no Discord, nothing to set up. It starts off: the microphone on the bar above the chat is the switch.

FeatureHow to use it
Talk nearbyHold Insert (remappable in Controls) and speak. The range is the same as normal speech — whoever hears you is whoever would read you.
Who is talkingA golden microphone appears next to the name, on the map and in the lists. If it is crimson and crossed out, the person is holding the key but their microphone is picking nothing up.
Audio roomGuild and party have a room: a button on the chat tab joins it, and you start hearing your own wherever they are.
Voice messageIn any conversation — private, channels and local — record and send. On the other side it lands in the chat as a bubble with play, duration and the waveform of your voice. Nothing plays by itself: the play button belongs to whoever received it.
Mute someoneClick the name: 1h, 8h or forever. The server decides, so the audio never even reaches your machine.
Minimised windowAn option to silence voice while the game is minimised.
All of it travels over the same game connection, which is already authenticated: no voice server, no new port, no account anywhere. The cost is

TRAINING ROOM

Capernia has a training room: private cells with training dummies, one per player, so nobody has to share a hunting spot. How to get there: the entrance is a hidden teleport in the deep caves of Roshamuul (the bottom floor); it leads to a lobby, and from there you just walk onto the entrance tile — you are sent to an empty cell automatically, and the dummies appear along with you. The dummy attacks, but takes no life: its damage is zero. That is not just comfort — shielding only goes up when you BLOCK a hit completely; a hit that hurts you gives no skill at all. Since the dummy hits for zero, every swing of its counts. Training shielding takes two things: a shield equipped and hitting the dummy back — it is your own attack landing that refills the block allowance. Just standing there taking hits trains nothing. Even so, hunting levels you faster — and it also brings experience, loot and the spells along the way.

LIVE SINCE 8 AUGUST 2026

Capernia launched on 8 August 2026 and has been running since. The rankings go through continuous curation (by the team and by the visual-curation AI) and the rates are recalibrated from what players actually do — the Statistics tab publishes that measurement. Every adjustment shows up in the changelog first.

BOTS, MACROS AND MULTI-CLIENT

Macro para skill e para fazer runa é permitido. Cavebot é proibido — quem caça é o jogador, não o script. E o servidor só aceita um personagem online por conta, então não existe multi-client na mesma conta. O cliente oficial do Capernia não traz bot embutido; quem assina o VIP tem o Painel de Qualidade de Vida, que automatiza só o que esta regra já permite — luz, haste, fabricar runa e comer.