Runes and potions drop through the rank band system (same as the scrolls): the monster of rank r drops the rune/potion of its own band. The combined chance (3 runes + 1 potion) starts at 10% and climbs to 24% near the cutoff. See also the Potions tab.

The required level follows our ruler, not Tibia's: the first runes of each function are free (no level, no magic level), and the requirement only shows up as the rune gets strong. Since rune damage scales with your level and magic level, a high rune in a low character's hand yields little.

Healing (3 runes · the most common in loot)

RankRunaElementRequired levelMonster rank
#1tiny healing rune id 17511Healingfreerank 1–338
#2intense healing rune id 3152Healing · 1 chargelvl 10 · ML 2rank 338–1012
#3ultimate healing rune id 3160Healing · 1 chargelvl 40 · ML 10rank 1012–1350

Attack (26 runes · average rarity)

RankRunaElementRequired levelMonster rank
#1energy bomb rune id 3149Energy · 2 chargesfreerank 1–27
#2poison bomb rune id 3173Earth · 2 chargesfreerank 27–81
#3poison field rune id 3172Earth · 3 chargesfreerank 81–135
#4lightest magic missile rune id 17512Energy · 10 chargesfreerank 135–189
#5lightest missile rune id 21352Energy · 4 chargesfreerank 189–243
#6fire field rune id 3188Fire · 3 chargesfreerank 243–297
#7light stone shower rune id 21351Earth · 4 chargesfreerank 297–351
#8stalagmite rune id 3179Earth · 10 chargesfreerank 351–405
#9energy field rune id 3164Energy · 3 chargesfreerank 405–459
#10poison wall rune id 3176Earth · 4 chargeslvl 3 · ML 1rank 459–513
#11light magic missile rune id 3174Energy · 10 chargeslvl 6 · ML 1rank 513–567
#12fire bomb rune id 3192Fire · 2 chargeslvl 10 · ML 2rank 567–621
#13heavy magic missile rune id 3198Energy · 10 chargeslvl 14 · ML 3rank 621–675
#14stone shower rune id 3175Earth · 4 chargeslvl 17 · ML 4rank 675–729
#15fire wall rune id 3190Fire · 4 chargeslvl 21 · ML 5rank 729–783
#16energy wall rune id 3166Energy · 4 chargeslvl 24 · ML 6rank 783–837
#17holy missile rune id 3182Holy · 5 chargeslvl 28 · ML 7rank 837–891
#18soulfire rune id 3195Fire · 3 chargeslvl 31 · ML 8rank 891–945
#19icicle rune id 3158Ice · 5 chargeslvl 35 · ML 9rank 945–999
#20wild growth rune id 3156Earth · 2 chargeslvl 39 · ML 10rank 999–1053
#21fireball rune id 3189Fire · 5 chargeslvl 42 · ML 11rank 1053–1107
#22avalanche rune id 3161Ice · 4 chargeslvl 46 · ML 12rank 1107–1161
#23explosion rune id 3200Physical · 6 chargeslvl 49 · ML 13rank 1161–1215
#24great fireball rune id 3191Fire · 4 chargeslvl 53 · ML 14rank 1215–1269
#25thunderstorm rune id 3202Energy · 4 chargeslvl 56 · ML 15rank 1269–1323
#26sudden death rune id 3155Death · 3 chargeslvl 60 · ML 16rank 1323–1350

Support (8 runes · the rarest — destroy field, cure poison…)

RankRunaElementRequired levelMonster rank
#1destroy field rune id 3148Support · 3 chargesfreerank 1–97
#2cure poison rune id 3153Support · 1 chargefreerank 97–290
#3convince creature rune id 3177Support · 1 chargefreerank 290–482
#4chameleon rune id 3178Support · 1 chargelvl 7 · ML 2rank 482–675
#5paralyse rune id 3165Support · 1 chargelvl 16 · ML 4rank 675–868
#6magic wall rune id 3180Support · 3 chargeslvl 26 · ML 7rank 868–1060
#7disintegrate rune id 3197Support · 3 chargeslvl 35 · ML 9rank 1060–1253
#8animate dead rune id 3203Support · 1 chargelvl 45 · ML 12rank 1253–1350