What the Capernia ruler promises and what actually happens in the game: where people hunt, which piece drops for which level, what equipment players wear and what each adjustment would change. Measured numbers come from the server's telemetry; simulated numbers come from a model built on the game's formulas.
Tallied on 25/09/2026 19:16 · 30-day window
Every monster has a rank on the Capernia ruler, and the rank decides the piece it drops: a rank-R monster drops pieces at position R/1350 of the category. The ruler promises that level L hunts rank 5.2 × L — so the piece in the middle of the category would be a level ~130 hunt. The amber line shows the level at which that monster is actually farmable, simulated with the game's own formulas (damage, defense, armor, mitigation, each vocation's spells and potions), with the equipment the ruler gives that level.
The piece in the middle of the category (50%) drops from a monster farmable at level 105 — the ruler promises 123. The 80% piece drops from a monster farmable at level 181 — the ruler promises 209.
Show table
| Monster rank | Piece (% of category) | Promised level | Level at which it is farmed (p10 · median · p90) | Species |
|---|---|---|---|---|
| 1–75 | 3% | 7 | 1 · 1 · 1 | 53 |
| 76–150 | 8% | 22 | 1 · 1 · 7 | 49 |
| 151–225 | 14% | 36 | 1 · 10 · 13 | 54 |
| 226–300 | 20% | 51 | 10 · 13 · 13 | 41 |
| 301–375 | 25% | 65 | 13 · 13 · 24 | 50 |
| 376–450 | 31% | 79 | 27 · 67 · 74 | 30 |
| 451–525 | 36% | 94 | 75 · 80 · 84 | 30 |
| 526–600 | 42% | 108 | 90 · 96 · 116 | 20 |
| 601–675 | 47% | 123 | 100 · 105 · 130 | 35 |
| 676–750 | 53% | 137 | 115 · 123 · 130 | 31 |
| 751–825 | 58% | 152 | 126 · 130 · 153 | 32 |
| 826–900 | 64% | 166 | 136 · 143 · 166 | 42 |
| 901–975 | 70% | 180 | 145 · 157 · 187 | 31 |
| 976–1050 | 75% | 195 | 161 · 168 · 191 | 28 |
| 1051–1125 | 81% | 209 | 172 · 181 · 213 | 39 |
| 1126–1200 | 86% | 224 | 179 · 193 · 266 | 32 |
| 1201–1275 | 92% | 238 | 199 · 204 · 252 | 16 |
| 1276–1350 | 97% | 252 | — | 0 |
Every kill recorded by the server, with the monster's rank and the killer's level. The gray tick is what the ruler expects from that level; the amber dot is what players actually kill.
Show table
| Level | Rank p10 | Median rank | Rank p90 | Ruler | Median ratio | Kills > 2× the ruler |
|---|---|---|---|---|---|---|
| 1-19 | 7 | 38 | 77 | 78 | 0,49× | 0,4% |
| 20-39 | 7 | 77 | 153 | 172 | 0,39× | 0,3% |
| 40-59 | 7 | 77 | 252 | 270 | 0,26× | 0,3% |
| 60-79 | 425 | 694 | 1.107 | 354 | 1,99× | 49,9% |
| 80-99 | 312 | 694 | 1.107 | 478 | 1,48× | 13,5% |
Show table
| Level | Rank p10 | Median rank | Rank p90 | Ruler | Median ratio | Kills > 2× the ruler |
|---|---|---|---|---|---|---|
| 1-19 | 7 | 38 | 50 | 62 | 0,53× | 0,0% |
| 20-39 | 17 | 49 | 171 | 172 | 0,31× | 0,8% |
Show table
| Level | Rank p10 | Median rank | Rank p90 | Ruler | Median ratio | Kills > 2× the ruler |
|---|---|---|---|---|---|---|
| 1-19 | 7 | 38 | 77 | 78 | 0,45× | 0,6% |
| 20-39 | 7 | 77 | 117 | 166 | 0,38× | 0,1% |
| 40-59 | 7 | 77 | 96 | 276 | 0,26× | 0,1% |
| 60-79 | 202 | 694 | 1.107 | 354 | 1,93× | 45,0% |
| 80-99 | 615 | 704 | 1.107 | 468 | 1,53× | 15,3% |
Show table
| Level | Rank p10 | Median rank | Rank p90 | Ruler | Median ratio | Kills > 2× the ruler |
|---|---|---|---|---|---|---|
| 1-19 | 7 | 38 | 77 | 78 | 0,49× | 0,3% |
Show table
| Level | Rank p10 | Median rank | Rank p90 | Ruler | Median ratio | Kills > 2× the ruler |
|---|---|---|---|---|---|---|
| 1-19 | 7 | 38 | 56 | 68 | 0,53× | 0,6% |
| 20-39 | 17 | 114 | 229 | 177 | 0,61× | 1,2% |
| 40-59 | 58 | 168 | 300 | 265 | 0,66× | 1,2% |
| 60-79 | 694 | 694 | 1.107 | 354 | 2,02× | 55,4% |
| 80-99 | 221 | 694 | 1.107 | 494 | 1,43× | 11,9% |
Show table
| Level | Rank p10 | Median rank | Rank p90 | Ruler | Median ratio | Kills > 2× the ruler |
|---|---|---|---|---|---|---|
| 1-19 | 7 | 33 | 77 | 88 | 0,35× | 0,0% |
| 20-39 | 7 | 49 | 96 | 166 | 0,38× | 0,0% |
| 40-59 | 7 | 77 | 96 | 213 | 0,36× | 0,0% |
Every equipment piece that dropped as loot, compared with the ruler for the looter's level. A piece counts as above when it goes past 1,25× the position the ruler gives that level.
Show table
| Level | Pieces above the ruler | Median piece position | Level ruler |
|---|---|---|---|
| 1-19 | 9,9% | 2,0% | 5,8% |
| 20-39 | 5,7% | 6,9% | 11,9% |
| 40-59 | 7,1% | 14,6% | 19,3% |
| 60-79 | 91,8% | 52,1% | 27,0% |
| 80-99 | 83,1% | 51,7% | 34,7% |
Show table
| Day | Pieces above the ruler |
|---|---|
| 2026-08-26 | 28,6% |
| 2026-08-27 | 0,0% |
| 2026-08-28 | 18,2% |
| 2026-08-30 | 0,0% |
| 2026-08-31 | 0,0% |
| 2026-09-01 | 0,0% |
| 2026-09-02 | 0,0% |
| 2026-09-03 | 5,9% |
| 2026-09-04 | 0,0% |
| 2026-09-05 | 5,9% |
| 2026-09-06 | 14,3% |
| 2026-09-08 | 0,0% |
| 2026-09-09 | 7,9% |
| 2026-09-10 | 0,0% |
| 2026-09-11 | 5,3% |
| 2026-09-12 | 2,8% |
| 2026-09-13 | 12,2% |
| 2026-09-14 | 8,0% |
| 2026-09-15 | 7,8% |
| 2026-09-16 | 14,7% |
| 2026-09-17 | 16,7% |
| 2026-09-18 | 0,0% |
| 2026-09-19 | 8,3% |
| 2026-09-20 | 5,6% |
| 2026-09-21 | 0,0% |
| 2026-09-22 | 3,8% |
| 2026-09-23 | 84,4% |
| 2026-09-24 | 78,4% |
| 2026-09-25 | 91,4% |
The equipment worn by those who played in the last 30 days: the average position of the pieces in their category, by level band. Only bands with at least 3 players are included.
Show table
| Level | Median set | Set p75 | Set p90 | Ruler | Above 1.5× the ruler |
|---|---|---|---|---|---|
| 1-19 | 3,1% | 4,3% | 4,4% | 5,4% | 0% |
| 20-39 | 5,6% | 15,5% | 15,5% | 9,2% | 0% |
| 40-59 | 23,8% | 23,8% | 35,1% | 21,6% | 25% |
Two rules of the ruler explain why a player who reaches a higher monster takes off: the piece chance per kill is a U-shaped parabola (it rises again at the top), and piece strength goes up to 3× the best piece of the original Tibia — while monster damage stays Tibia's. With a shield from the top of the category, a knight fully blocks the melee of a good part of the monsters.
Show table
| Rank | Position | Piece chance per kill |
|---|---|---|
| 1 | 0% | 18,00% |
| 101 | 8% | 9,81% |
| 201 | 15% | 5,87% |
| 301 | 22% | 3,85% |
| 401 | 30% | 2,77% |
| 501 | 37% | 2,18% |
| 601 | 44% | 1,89% |
| 701 | 52% | 1,79% |
| 801 | 59% | 1,86% |
| 901 | 67% | 2,13% |
| 1001 | 74% | 2,66% |
| 1101 | 82% | 3,65% |
| 1201 | 89% | 5,50% |
| 1301 | 96% | 9,08% |
Show table
| Position | Sword atk | Shield def | Set armor | Bow atk | Wand max |
|---|---|---|---|---|---|
| 0% | 10 | 3 | 4 | 4 | 6 |
| 10% | 21 | 11 | 13 | 12 | 16 |
| 20% | 36 | 21 | 26 | 22 | 31 |
| 30% | 52 | 33 | 41 | 32 | 46 |
| 40% | 68 | 46 | 54 | 45 | 62 |
| 50% | 85 | 59 | 69 | 58 | 79 |
| 60% | 103 | 72 | 84 | 69 | 96 |
| 70% | 121 | 86 | 100 | 82 | 114 |
| 80% | 139 | 100 | 117 | 96 | 133 |
| 90% | 158 | 113 | 134 | 110 | 151 |
| 100% | 177 | 128 | 150 | 123 | 170 |
The map generator gives each area a rank and picks each sector's cast from the region's lore. When lore places a species far above the area, it drops the loot of its own rank in the middle of a lower-level area. Today, 11,5% of the generated monsters spawn in an area with less than half their rank, and 2,8% with less than a third.
Show table
| Area rank | Species ≥ 2× the area | Species ≥ 1.5× the area | Median species rank | p90 |
|---|---|---|---|---|
| 1–100 | 26,3% | 48,4% | 77 | 171 |
| 101–200 | 11,3% | 32,6% | 172 | 324 |
| 201–300 | 13,4% | 27,3% | 269 | 579 |
| 301–400 | 14,3% | 26,0% | 375 | 726 |
| 401–500 | 7,3% | 20,5% | 467 | 786 |
| 501–700 | 2,2% | 13,2% | 649 | 986 |
| 701–900 | 0,0% | 1,3% | 786 | 954 |
| 901–1100 | 0,0% | 0,0% | 843 | 1.090 |
| 1101–1400 | 0,0% | 0,0% | 785 | 1.146 |
Simulations — none of this is live in the game. Each scenario changes one lever of the ruler and measures, in the same model, what set a player reaches each level with. Reordering fixes the monsters that are out of order; steepening makes the monster at each percentile as strong as the ruler promises; cutting the drop only delays; locking loot to the level holds the set on the ruler by construction; lowering the defense cap removes part of the edge of those who already have high pieces.
Show all scenarios (set position and hours played to reach the level)
| Scenario | L40 | L60 | L87 | L100 | L130 |
|---|---|---|---|---|---|
| Today | 21% 4 h | 29% 9 h | 34% 19 h | 40% 25 h | 55% 40 h |
| Reorder the ruler (A2) | 28% 4 h | 41% 9 h | 48% 19 h | 55% 23 h | 81% 34 h |
| Reorder and steepen the monsters (A2+B) | 19% 3 h | 20% 14 h | 20% 43 h | 20% 66 h | 20% 148 h |
| Cut the top end of the drop (40%→8%) | 24% 3 h | 30% 9 h | 36% 19 h | 43% 25 h | 61% 39 h |
| Divide the whole drop by 3 | 14% 4 h | 24% 11 h | 31% 22 h | 34% 28 h | 43% 46 h |
| Lock loot to the level (D) | 14% 4 h | 24% 11 h | 34% 22 h | 40% 27 h | 54% 42 h |
| Defense cap at 1.5× Tibia (G) | 22% 4 h | 28% 12 h | 30% 29 h | 30% 38 h | 30% 69 h |
Show all scenarios (set position and hours played to reach the level)
| Scenario | L40 | L60 | L87 | L100 | L130 |
|---|---|---|---|---|---|
| Today | 20% 3 h | 28% 8 h | 33% 18 h | 37% 22 h | 38% 37 h |
| Reorder the ruler (A2) | 22% 3 h | 37% 7 h | 44% 16 h | 47% 20 h | 58% 31 h |
| Reorder and steepen the monsters (A2+B) | 19% 3 h | 20% 14 h | 20% 43 h | 20% 66 h | 20% 148 h |
| Cut the top end of the drop (40%→8%) | 22% 2 h | 29% 7 h | 34% 18 h | 37% 22 h | 38% 37 h |
| Divide the whole drop by 3 | 14% 3 h | 24% 9 h | 29% 21 h | 33% 27 h | 37% 42 h |
| Lock loot to the level (D) | 15% 3 h | 24% 9 h | 33% 19 h | 37% 24 h | 38% 38 h |
| Defense cap at 1.5× Tibia (G) | 19% 3 h | 26% 9 h | 29% 22 h | 30% 31 h | 30% 62 h |
Show all scenarios (set position and hours played to reach the level)
| Scenario | L40 | L60 | L87 | L100 | L130 |
|---|---|---|---|---|---|
| Today | 18% 4 h | 28% 10 h | 39% 19 h | 44% 24 h | 59% 38 h |
| Reorder the ruler (A2) | 26% 4 h | 37% 8 h | 48% 15 h | 54% 20 h | 73% 31 h |
| Reorder and steepen the monsters (A2+B) | 19% 4 h | 33% 18 h | 40% 58 h | 41% 74 h | 48% 120 h |
| Cut the top end of the drop (40%→8%) | 21% 3 h | 29% 9 h | 42% 18 h | 46% 24 h | 62% 36 h |
| Divide the whole drop by 3 | 12% 4 h | 22% 10 h | 31% 20 h | 36% 27 h | 48% 42 h |
| Lock loot to the level (D) | 11% 4 h | 23% 11 h | 34% 21 h | 40% 27 h | 54% 40 h |
| Defense cap at 1.5× Tibia (G) | 18% 4 h | 28% 10 h | 39% 19 h | 44% 25 h | 59% 38 h |
Show all scenarios (set position and hours played to reach the level)
| Scenario | L40 | L60 | L87 | L100 | L130 |
|---|---|---|---|---|---|
| Today | 19% 4 h | 28% 9 h | 33% 16 h | 35% 21 h | 48% 33 h |
| Reorder the ruler (A2) | 21% 3 h | 34% 7 h | 43% 14 h | 47% 17 h | 59% 27 h |
| Reorder and steepen the monsters (A2+B) | 19% 4 h | 20% 14 h | 20% 44 h | 20% 68 h | 20% 149 h |
| Cut the top end of the drop (40%→8%) | 22% 3 h | 29% 8 h | 34% 16 h | 37% 20 h | 51% 32 h |
| Divide the whole drop by 3 | 12% 4 h | 23% 10 h | 29% 18 h | 32% 23 h | 42% 36 h |
| Lock loot to the level (D) | 13% 4 h | 25% 10 h | 32% 17 h | 34% 22 h | 48% 34 h |
| Defense cap at 1.5× Tibia (G) | 19% 4 h | 28% 9 h | 33% 16 h | 35% 21 h | 48% 33 h |
How much stronger the monster would need to be (scenario B)
| Ruler percentile | Promised level | Level at which it is farmed today | HP and damage × (median) | × (p90) |
|---|---|---|---|---|
| 20–30% | 65 | 13 | 14,05× | 20,99× |
| 30–40% | 91 | 13 | 7,02× | 12,05× |
| 40–50% | 117 | 74 | 1,54× | 2,32× |
| 50–60% | 143 | 104 | 1,38× | 1,47× |
| 60–70% | 169 | 130 | 1,31× | 1,38× |
| 70–80% | 195 | 152 | 1,30× | 1,37× |
| 80–90% | 221 | 177 | 1,31× | 1,37× |
| 90–100% | 247 | 200 | 1,16× | 1,30× |
The hunting economy measured by class and rank band of what was hunted (the median of the monsters killed in each 15-minute window), updated every hour. Current base: 119,0 h of hunting in 520 windows over the last 30 days.
Show table
| Day | Loot gp/h | Hours |
|---|---|---|
| 2026-08-27 | 181 | 0,8 |
| 2026-08-28 | 2.233 | 1,2 |
| 2026-08-30 | 554 | 1,1 |
| 2026-08-31 | 199 | 2,3 |
| 2026-09-01 | 201 | 1,2 |
| 2026-09-02 | 400 | 1,4 |
| 2026-09-03 | 1.506 | 1,2 |
| 2026-09-04 | 485 | 0,7 |
| 2026-09-05 | 1.368 | 2,1 |
| 2026-09-06 | 165 | 2,8 |
| 2026-09-08 | 760 | 0,6 |
| 2026-09-09 | 1.079 | 3,9 |
| 2026-09-10 | 157 | 1,5 |
| 2026-09-11 | 261 | 1,7 |
| 2026-09-12 | 1.593 | 2,6 |
| 2026-09-13 | 970 | 3,4 |
| 2026-09-14 | 1.521 | 4,7 |
| 2026-09-15 | 1.784 | 6,4 |
| 2026-09-16 | 524 | 5,0 |
| 2026-09-17 | 770 | 5,6 |
| 2026-09-18 | 518 | 4,8 |
| 2026-09-19 | 3.395 | 15,5 |
| 2026-09-20 | 2.844 | 7,2 |
| 2026-09-21 | 5 | 2,5 |
| 2026-09-22 | 2.112 | 4,0 |
| 2026-09-23 | 35.251 | 14,1 |
| 2026-09-24 | 21.210 | 17,0 |
| 2026-09-25 | 108.225 | 3,7 |
| Class | Rank hunted | Level | Kills/h | Exp/h | Loot gp/h | Gold/h | Potion/h | Deaths/h | Profit. | Hours |
|---|---|---|---|---|---|---|---|---|---|---|
| Druid | 1-100 | 29 | 255 | 79.716 | 369 | 369 | 22,2 | 0,00 | -53% | 6,5 |
| Druid | 101-250 | 35 | 219 | 108.189 | 489 | 503 | 31,2 | 0,00 | -64% | 2,2 |
| Knight | 1-100 | 42 | 1.134 | 125.669 | 427 | 161 | 2,2 | 0,11 | 276% | 27,1 |
| Knight | 101-250 | 44 | 312 | 224.331 | 1.766 | 682 | 39,8 | 0,22 | 51% | 9,0 |
| Knight | 251-450 | 52 | 401 | 455.150 | 3.061 | 1.738 | 84,3 | 0,00 | 38% | 2,4 |
| Knight | 451-700 | 88 | 254 | 1.503.411 | 66.630 | 6.998 | 31,2 | 0,00 | 5.946% | 1,8 |
| Knight | 701-950 | 83 | 225 | 2.270.638 | 135.567 | 9.622 | 86,4 | 0,00 | 4.416% | 4,0 |
| Monk | 1-100 | 15 | 171 | 48.489 | 163 | 22 | 0,5 | 1,02 | 610% | 1,9 |
| Paladin | 1-100 | 23 | 266 | 59.390 | 338 | 171 | 1,3 | 0,29 | 24% | 10,4 |
| Paladin | 101-250 | 46 | 351 | 241.237 | 3.463 | 638 | 17,0 | 0,05 | 212% | 18,2 |
| Paladin | 251-450 | 51 | 179 | 189.177 | 1.857 | 720 | 13,1 | 0,00 | 179% | 16,2 |
| Paladin | 451-700 | 79 | 94 | 1.012.792 | 44.639 | 3.752 | 7,5 | 0,23 | 2.919% | 8,7 |
| Paladin | 701-950 | 91 | 127 | 1.161.138 | 77.453 | 9.323 | 11,5 | 0,38 | 3.287% | 2,6 |
| Sorcerer | 1-100 | 28 | 973 | 161.922 | 773 | 306 | 0,8 | 0,67 | 1.046% | 7,5 |
| Sorcerer | 101-250 | 23 | 94 | 106.848 | 540 | 182 | 2,0 | 0,00 | 254% | 0,5 |
- 2026-07-23 — Runas e potions por banda de rank
- 2026-07-27 — Proficiência de arma (trilhas)
- 2026-08-10 — Reestrutura de munições, preço por rank e ouro por rank
Measured (server telemetry): every hunt is recorded in 15-minute windows — kills per monster, loot received, supplies used, exp, deaths and level. Staff and test characters are left out. Simulated (ruler and studies): the minimum level to farm each monster comes from a model that uses the server's own formulas — monster attack and defense, shield and armor blocking, mitigation, resistances, each vocation's spells and potions, speed for kiting — with the set the ruler gives that level. A hunt counts as farmable when a kill takes up to 35 s, the damage taken fits in 10% of the maximum healing and the risk stays below 0,4 deaths per hour. The model was calibrated against the telemetry itself: it reproduces the top of the ranking hunting rank ~1,000–1,100 with the set they have. Updates: the tally runs every day at 04:40; the economy, every hour.